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Egyptian Archers EgyptEgypt Missile Infantry

Egyptian Archers

All men serve the Pharaoh to the limits of their ability, even humble archers.

Native troops supported the Greek phalanxes of Ptolemaic Egypt. Brave and proud warriors, Egyptians fulfilled several roles, but were most commonly used as peltasts, skirmishers on the flanks of the phalanxes, or as non-phalanx infantry in difficult terrain. Although the Ptolemies adopted all the trappings of the Pharaohs and their religious infrastructure, there was still much unrest among the native population long after the succession. This was due mainly to the way the Greek overlords used the traditions of the Pharaohs to fill their coffers at the expensive of ordinary people. The core of Ptolemaic armies was always Greek until the Battle of Raphia in 217BC, when they faced such a large Seleucid force and Ptolemy IV was forced to muster some 30,000 native Egyptians for the first time. Need overcame the suspicion of the disenchanted natives; the performance of the Egyptians in battle eventually led to a greater proportion of native troops in the Egyptian army and, in time, more diverse roles for those men as they gained the trust of their Greek commanders.

Egyptian Archers

Unit Name

Egyptian Archers

Main Unit Key

Egy_Archers

Land Unit Key

Egy_Archers

Naval Unit Key

egyptian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

370

Recruitment Cost

370

Upkeep Cost

70

Missile Damage

33

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

28

├ Missile Ap Damage

5

└ Base Reload Time

10

Accuracy

5

Range

140

Reload

14

Shots Per Minute

7

Ammunition

30

Melee Attack

7

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

20

Abilities

Egyptian Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Egyptian Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Egyptian Archers Lv. 0 Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Egyptian Archers Lv. 1 Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Garrison Buildings
Egyptian Archers x 2 Settlement (Amber Collector)
Settlement (Amber Collector)
(greek_amber_2)
Level 1
Polis
Polis
(greek_city_2)
Level 1
Settlement (Glass Blower)
Settlement (Glass Blower)
(greek_glass_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Level 1
Town (Horse Breeders)
Town (Horse Breeders)
(greek_horse_2)
Level 1
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(greek_marble_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Settlement (Olive Press)
Settlement (Olive Press)
(greek_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(greek_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(greek_silk_2)
Level 1
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(greek_wine_2)
Level 1
Egyptian Archers x 4 Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
Megapolis
Megapolis
(greek_city_3)
Level 2
Metropolis
Metropolis
(greek_city_4)
Level 3
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Level 2
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3