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Immortal Elephants ParthiaParthia Elephant

Immortal Elephants

Elite and professional troops. Mounted on large elephants.

The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-6BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.

Immortal Elephants

Unit Name

Immortal Elephants

Main Unit Key

Eas_Immortals_Elephant

Land Unit Key

Eas_Immortals_Elephant

Naval Unit Key

persian_transport

Soldiers

24

Category

Elephants

Class

Elephant

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

130

Missile Damage

35

├ Missile Weapon

rome_recurve_bow

├ Projectile

arrow_recurve

├ Missile Damage

29

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

15

Shots Per Minute

6

Ammunition

18

Melee Attack

65

Weapon Damage

68

├ Melee Weapon

tusks

├ Melee Damage Base

34

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

48

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

57

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

0

Health

975

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

├ Bonus Hit Points

15

├ Mount

indian_armoured_elephant_immortals

├ Mount Entity

indian_armoured_elephant

└ Mount Health

900

Base Morale

60

Abilities

Immortal Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • The Fear
    Prevents any enemy units caught within your general's area of influence from activating their abilities for an extended period.
    Ability use
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue
  • Curse
    Reduces the morale of nearby enemy units.
    Morale

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Immortal Elephants
  • Very good charge
  • High damage
  • Huge amount of hit points
  • Good morale
Requires Buildings
Immortal Elephants Lv. 1 Animal Trader
Animal Trader
(east_military_stables_animal_3)
Level 2
Faction Availability
Grand Campaign
Imperator Augustus