Immortal Elephants
Elite and professional troops. Mounted on large elephants.The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-6BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.
Unit Name Immortal Elephants |
Main Unit Key Eas_Immortals_Elephant |
Land Unit Key Eas_Immortals_Elephant |
Naval Unit Key persian_transport |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 130 |
35 |
├ Missile Weapon rome_recurve_bow |
├ Projectile arrow_recurve |
├ Missile Damage 29 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 145 |
Reload 15 |
Shots Per Minute 6 |
Ammunition 18 |
Melee Attack 65 |
68 |
├ Melee Weapon tusks |
├ Melee Damage Base 34 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 48 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
57 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 0 |
975 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 15 |
├ Mount indian_armoured_elephant_immortals |
├ Mount Entity indian_armoured_elephant |
└ Mount Health 900 |
Base Morale 60 |
Abilities
Immortal Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - The Fear
Prevents any enemy units caught within your general's area of influence from activating their abilities for an extended period.
Ability use - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue - Curse
Reduces the morale of nearby enemy units.
Morale
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Huge amount of hit points
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |