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Eastern Giant Ballista ParthiaParthia Fixed Artillery

Eastern Giant Ballista

The inventive mind makes cruel machines very useful in battle.

At close targets, a ballista could be aimed effectively but accuracy came at a cost in range; it could fire around 500 metres. The machine used two torsion springs with levers inserted into twisted ropes made from animal sinew, giving incredible power for its size. Firing either solid shot or bolts, it was equally effective against infantry or cavalry, but could also be deployed to destroy light fortifications during sieges. Originally developed by the Greeks around 400BC, and based on the oversized Oxybeles composite bow, ballistae were widely used by many cultures of the period, including the Romans. Later Roman versions included adjustable caps that enabled crews to quickly alter the tension of each sinew bundle to provide balance and therefore improve accuracy.

Eastern Giant Ballista

Unit Name

Eastern Giant Ballista

Main Unit Key

Eas_Giant_Ballista

Land Unit Key

Eas_Giant_Ballista

Naval Unit Key

persian_transport_small

Soldiers

40

Category

Siege Engine

Class

Fixed Artillery

Custom Battle Cost

810

Recruitment Cost

810

Upkeep Cost

110

Missile Damage

205

├ Engine

ballista_giant

├ Missile Weapon

rome_ballista_giant

├ Projectile

stone_large

├ Missile Damage

105

├ Missile Ap Damage

100

└ Base Reload Time

26

Accuracy

5

Range

550

Reload

4

Shots Per Minute

2

Ammunition

20

Melee Attack

9

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

5

Melee Defence

8

├ Base Defence

8

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

5

Base Morale

35

Abilities

Eastern Giant Ballista
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Giant Ballista
  • Accurate
  • Very long range
  • Average rate of fire
  • More damage than normal Ballista
  • More hit points than normal Ballista
  • Immobile
Requires Buildings
Eastern Giant Ballista Lv. 0 Craftsman Quarters
Craftsman Quarters
(east_military_siege_2)
Level 1
Siege Workshop
Siege Workshop
(east_military_siege_3)
Level 2