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Oathsworn NerviiNervii Melee Infantry

Oathsworn

Great and terrible oaths should be kept, in blood and by the sword.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Oathsworn

Unit Name

Oathsworn

Main Unit Key

Cel_Oathsworn

Land Unit Key

Cel_Oathsworn

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

110

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

40

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword_elite

├ Melee Damage Base

35

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

36

Melee Defence

90

├ Base Defence

55

├ Shield

celtic

└ Shield Defence

35

Armour

92

├ Armour

mail_improved

├ Armour Defence

62

└ Shield Armour

30

Health

80

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

20

Base Morale

65

Abilities

Oathsworn
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Oathsworn
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Oathsworn Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Garrison Buildings
Oathsworn x 2 Pagus (Amber Road)
Pagus (Amber Road)
(barb_amber_4)
Level 3
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Salt Workshop
Salt Workshop
(barb_craftsmen_salt_4)
Level 3
Pagus (Master Glass Maker)
Pagus (Master Glass Maker)
(barb_glass_4)
Level 3
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_gold_4)
Level 3
Pagus (Grain Estate)
Pagus (Grain Estate)
(barb_grain_4)
Level 3
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_lead_4)
Level 3
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Level 3
Pagus (Timber Trader)
Pagus (Timber Trader)
(barb_lumber_4)
Level 3
Pagus (Marble Architect)
Pagus (Marble Architect)
(barb_marble_4)
Level 3
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(barb_olive_4)
Level 3
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(barb_purple_dye_4)
Level 3
Pagus (Silk Road)
Pagus (Silk Road)
(barb_silk_4)
Level 3
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(barb_wine_4)
Level 3
Faction Availability
Grand Campaign
Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus