

Mounted Axemen
The capable mounted axemans are a useful force for keeping enemies at bay.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
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Unit Name Mounted Axemen |
Main Unit Key Cel_Horse_Axe |
Land Unit Key Cel_Horse_Axe |
Naval Unit Key barbarian_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 85 |
Melee Attack 35 |
Weapon Damage 35 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 14 |
├ Melee Damage Ap 21 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 42 |
Melee Defence 87 |
├ Base Defence 52 |
├ Shield celtic |
└ Shield Defence 35 |
Armour 57 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 30 |
Health 100 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 35 |
Base Morale 45 |
Abilities
Mounted Axemen- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
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Coin Mint
(barb_artisan_coin_3) Level 2 |
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Coin Hoard
(barb_artisan_coin_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |