

Guerrilla Swordsmen
These swordsmen strike wherever and whenever their enemies least expect.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
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Unit Name Guerrilla Swordsmen |
Main Unit Key Cel_Guerilla_Swordsmen |
Land Unit Key Cel_Guerilla_Swordsmen |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 620 |
Recruitment Cost 620 |
Upkeep Cost 85 |
Missile Damage 34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 31 |
Weapon Damage 36 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 20 |
Melee Defence 72 |
├ Base Defence 37 |
├ Shield celtic |
└ Shield Defence 35 |
Armour 57 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 30 |
Health 75 |
├ Man Entity rome_infantry_medium_fast_barb |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Guerrilla Swordsmen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |