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Pursuit Trihemiolia - Celtic Skirmishers MassiliaMassilia Missile Ship

Pursuit Trihemiolia - Celtic Skirmishers

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even the poorest of the tribe can fight for its honour and glory.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Celtic Skirmishers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Pursuit Trihemiolia - Celtic Skirmishers

Unit Name

Pursuit Trihemiolia - Celtic Skirmishers

Main Unit Key

Cel_Skirm_Two_Halfer

Land Unit Key

Cel_Skirm

Naval Unit Key

greek_two_halfer

Soldiers

100

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

530

Recruitment Cost

530

Upkeep Cost

70

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

13

Shots Per Minute

8

Ammunition

18

Ship Health

566

└ Ship

greek_two_halfer

Ship Speed

7

Melee Attack

7

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

35

├ Base Defence

5

├ Shield

celtic_missile

└ Shield Defence

30

Armour

62

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

20

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Celtic Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Faction Availability
Grand Campaign
Caesar in Gaul
Hannibal at the Gates