Chaonian Peltastai
These elite light infantry are the epitome of the Epirote military, fast, armored, and deadly.In the tradition of the Greek hero Chaon, the namesake of the Chaonian tribe, these young warriors are the perfect embodiment of the Epirotic military doctrine. Fast, lightly armed skirmishers capable of harassing the enemy before committing to a powerful charge. Though their tribe’s glory has long since faded, these elite fighter are eager to show the world why the Chaonid line dominated the region for generations.
Unit Name Chaonian Peltastai |
Main Unit Key Gre_Ep_Chaonian_Peltasti |
Land Unit Key Gre_Ep_Chaonian_Peltasti |
Naval Unit Key greek_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 100 |
32 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 18 |
├ Missile Ap Damage 14 |
└ Base Reload Time 8 |
Accuracy 5 |
Range 70 |
Reload 18 |
Shots Per Minute 9 |
Ammunition 18 |
Melee Attack 27 |
38 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 32 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 6 |
Charge Bonus 24 |
65 |
├ Base Defence 39 |
├ Shield hoplite |
└ Shield Defence 26 |
117 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 43 |
70 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Chaonian Peltastai- Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue - Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Skirmisher Camp
(greek_military_light_3) Level 2 |
Lv. 1 |
Mercenary Camp
(greek_military_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |