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HomeHome / Radious Total War Mod / Colchis / Units / Scorpion Penteres - Eastern Archers
Scorpion Penteres - Eastern Archers ColchisColchis Missile Ship

Scorpion Penteres - Eastern Archers

Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Eastern Archers)
Eastern archers could inflict heavy casualties when used in large numbers, and their composite bows gave them a good range, accuracy and penetrating power. The composite bow was, as its name suggests, made from many materials, and its layers of wood, sinew and animal horn made it a very effective energy-storing spring. In the hands of a reasonable bowman, an arrow from a composite bow would go through chainmail at respectable ranges. It did not, however, take kindly to getting wet. The glues used in its construction soon broke down in damp conditions. In the deserts of the east this was hardly a problem, but it does explain why the composite bow was never adopted in Europe.

Scorpion Penteres - Eastern Archers

Unit Name

Scorpion Penteres - Eastern Archers

Main Unit Key

Eas_Archers_Five_Dbl_Scorpio

Land Unit Key

Eas_Archers

Naval Unit Key

persian_double_scorpio_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

1020

Recruitment Cost

1020

Upkeep Cost

115

Missile Damage

35

├ Missile Weapon

rome_recurve_bow

├ Projectile

arrow_recurve

├ Missile Damage

29

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

14

Shots Per Minute

6

Ammunition

30

Ship Health

1090

└ Ship

persian_five

Ship Speed

5

Melee Attack

7

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

20

Abilities

Scorpion Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Eastern Archers
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Scorpion Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Very good missile combat
Eastern Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Scorpion Penteres - Eastern Archers Lv. 0 Military Wharf
Military Wharf
(greek_port_military_2)
Level 1
Drydock
Drydock
(greek_port_military_3)
Level 2
Military Port
Military Port
(greek_port_military_4)
Level 3