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HomeHome / Radious Total War Mod / Carthage / Units / Carthaginian Heavy Onager
Carthaginian Heavy Onager CarthageCarthage Field Artillery

Carthaginian Heavy Onager

Artillery gives Ba'al Hammon's fists to the truly faithful.

Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew, held in a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. The arm smacked into the frame, and it was this impact on every shot that made the entire machine lurch about unpredictably. An area-attack weapon, the onager was best suited to siege work, but it could be fired against tightly packed units of troops as well. The missiles launched could be as varied as rocks, clay pots filled with incendiary mixtures, and even dead bodies to spread disease and despair. Severed heads were gruesomely fired into besieged towns from time to time, as a warning of what was to come. Easily constructed from timber, the onager was used throughout the ancient world.

Carthaginian Heavy Onager

Unit Name

Carthaginian Heavy Onager

Main Unit Key

Car_Large_Onager

Land Unit Key

Car_Large_Onager

Naval Unit Key

greek_transport_small

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1800

Recruitment Cost

880

Upkeep Cost

110

Missile Damage

230

├ Engine

onager_large

├ Missile Weapon

rome_onager_large

├ Projectile

rock_large

├ Missile Damage

120

├ Missile Ap Damage

110

└ Base Reload Time

22

Accuracy

5

Range

480

Reload

4

Shots Per Minute

3

Ammunition

20

Melee Attack

9

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

5

Melee Defence

8

├ Base Defence

8

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

5

Base Morale

35

Abilities

Carthaginian Heavy Onager
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Carthaginian Heavy Onager
  • Long range
  • High damage with its different rounds
  • Hard to destroy
  • Inaccurate
  • Low rate of fire
Requires Buildings
Carthaginian Heavy Onager Lv. 0 Siege Engineer's Workshop
Siege Engineer's Workshop
(greek_military_siege_3)
Level 2