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Molossian Shieldsworn ArdiaeiArdiaei Spear Infantry

Molossian Shieldsworn

First to enter the fray, last to fall. These elite hoplites stand for the glory of Epirus.

Dedicated warriors, fighting in the style of their heroic ancestors, Shieldsworn are drawn from the upper-echelon of the Epirote League's population. Trained from youth to fight in the hoplite phalanx, the Shieldsworn are the bulwark against barbarian invasion from the Illyrian provinces to the north. While they may be less prestigious than the elite companies fielded by other Hellenic regional powers, they can more than hold their own in the heat of battle.

Molossian Shieldsworn

Unit Name

Molossian Shieldsworn

Main Unit Key

Gre_Ep_Molossian_Shieldsworn

Land Unit Key

Gre_Ep_Molossian_Shieldsworn

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

820

Recruitment Cost

820

Upkeep Cost

100

Melee Attack

30

Weapon Damage

30

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

16

├ Melee Damage Ap

14

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

12

└ Bonus vs Infantry

0

Charge Bonus

27

Melee Defence

78

├ Base Defence

52

├ Shield

hoplite

└ Shield Defence

26

Armour

117

├ Armour

bronze

├ Armour Defence

74

└ Shield Armour

43

Health

80

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

20

Base Morale

65

Abilities

Molossian Shieldsworn
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Molossian Shieldsworn
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale