Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.“Rem ad Triarios redisse” or “going to the Triarii” was a Latin saying meaning to fight to the bitter end. The veteran triarii were the third line of battle behind the hastati and principes, and only fought when defeat looked likely. However, this saying excludes the supernumerary ranks of the rorarii, who stood even behind the triarii and were, when deployed, the very, very last line of defence. There is much debate over their actual role because historical detail is limited but the rorarii were light infantry armed with spears and shields. They are likely to have been a skirmisher reserve, missile support for the heavier infantry or perhaps rushed to fill any gaps that appeared in the line of triarii. It is thought the rorarii came from the poorest Romans, and were young men of little experience. They may even have been a last remnant of the old Roman phalanx-style army. During the Second Punic War, the rorarii were replaced by velites.
Unit Name Rorarii |
Main Unit Key Rom_Rorarii |
Land Unit Key Rom_Rorarii |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 280 |
Recruitment Cost 250 |
Upkeep Cost 60 |
Melee Attack 16 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
58 |
├ Base Defence 29 |
├ Shield scutum |
└ Shield Defence 29 |
63 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 36 |
65 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
Rorarii- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |