Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
Unit Name Auxiliary Peltasts |
Main Unit Key Aux_Gre_Peltasts |
Land Unit Key Aux_Gre_Peltasts |
Naval Unit Key roman_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 85 |
28 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 18 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 20 |
38 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 32 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 6 |
Charge Bonus 8 |
61 |
├ Base Defence 22 |
├ Shield peltast_thureos |
└ Shield Defence 39 |
82 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 30 |
60 |
├ Man Entity rome_infantry_light |
├ Man Health 50 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
Auxiliary Peltasts- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Recuitment Requirement | |||||||||
---|---|---|---|---|---|---|---|---|---|
Unit Resouces | Auxilia_Hellenic | ||||||||
Hannibal at the Gates Regions
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Requires Buildings | |||||||||
Lv. 0 |
Auxiliary Camp
(rome_military_aux_2) Level 1
Auxiliary Barracks
(rome_military_aux_3) Level 2 |
||||||||
Lv. 1 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Imperator Augustus |
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