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HomeHome / Radious Total War Mod / Carthage (Hannibal at the Gates) / Units / Carthaginian Archers
Carthaginian Archers Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Missile Infantry

Carthaginian Archers

Qasatim/African archers consted of the most talented bowmen in all of carthage, equipped with precious bows and armoury.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Carthaginian Archers

Unit Name

Carthaginian Archers

Main Unit Key

Car_Punic_Archers

Land Unit Key

Car_Punic_Archers

Naval Unit Key

greek_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

620

Recruitment Cost

620

Upkeep Cost

85

Missile Damage

35

├ Missile Weapon

rome_recurve_bow_elite

├ Projectile

arrow_recurve

├ Missile Damage

29

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

23

Shots Per Minute

7

Ammunition

30

Melee Attack

15

Weapon Damage

36

├ Melee Weapon

rome_celtic_hellenic_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

12

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

45

└ Bonus Hit Points

10

Base Morale

55

Abilities

Carthaginian Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Carthaginian Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Carthaginian Archers Lv. 0 Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Carthaginian Archers Lv. 1 Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3