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HomeHome / Radious Total War Mod / Carthage (Hannibal at the Gates) / Units / Libyan Elite Infantry
Libyan Elite Infantry Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Melee Infantry

Libyan Elite Infantry

Elite infantry chosen from the best recruits.

Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.

Libyan Elite Infantry

Unit Name

Libyan Elite Infantry

Main Unit Key

Car_Libyan_Elite_Infantry

Land Unit Key

Car_Libyan_Elite_Infantry

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

660

Recruitment Cost

660

Upkeep Cost

90

Melee Attack

35

Weapon Damage

38

├ Melee Weapon

rome_kopis

├ Melee Damage Base

32

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

6

Charge Bonus

18

Melee Defence

75

├ Base Defence

40

├ Shield

thureos

└ Shield Defence

35

Armour

92

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

35

Health

75

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

55

Abilities

Libyan Elite Infantry
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Libyan Elite Infantry
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Libyan Elite Infantry Lv. 0 Megapolis
Megapolis
(greek_city_3)
Level 2
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Libyan Elite Infantry Lv. 1 Metropolis
Metropolis
(greek_city_4)
Level 3
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3