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HomeHome / Radious Total War Mod / Suebi (Caesar in Gaul) / Units / Wolf Hunters
Wolf Hunters Suebi (Caesar in Gaul)Suebi (Caesar in Gaul) Melee Infantry

Wolf Hunters

Elite hunters, axe warriors and scary beasts.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.

Wolf Hunters

Unit Name

Wolf Hunters

Main Unit Key

Ger_Wolf_Hunters

Land Unit Key

Ger_Wolf_Hunters

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

790

Recruitment Cost

790

Upkeep Cost

100

Melee Attack

32

Weapon Damage

35

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

14

├ Melee Damage Ap

21

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

32

Melee Defence

84

├ Base Defence

49

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

20

Base Morale

60

Abilities

Wolf Hunters
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Wolf Hunters
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Wolf Hunters Lv. 0 Potter
Potter
(barb_craftsmen_pot_3)
Level 2
Wolf Hunters Lv. 1 Potter's Workshop
Potter's Workshop
(barb_craftsmen_pot_4)
Level 3