menu
HomeHome / Radious Total War Mod / Nervii (Caesar in Gaul) / Units / Fierce Swords
Fierce Swords Nervii (Caesar in Gaul)Nervii (Caesar in Gaul) Melee Infantry

Fierce Swords

Once earned, a Celt will only be parted from his longsword by death itself.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Fierce Swords

Unit Name

Fierce Swords

Main Unit Key

Cel_Fierce_Swords

Land Unit Key

Cel_Fierce_Swords

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

580

Recruitment Cost

580

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

28

Weapon Damage

36

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

30

Melee Defence

65

├ Base Defence

30

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium_fast_barb

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

45

Abilities

Fierce Swords
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Fierce Swords
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Fierce Swords Lv. 0 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Fierce Swords Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3