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African War Elephants Egypt (Imperator Augustus)Egypt (Imperator Augustus) Elephant

African War Elephants

Huge, intimidating creatures, trained to charge and trample the enemy.

The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-6BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.

African War Elephants

Unit Name

African War Elephants

Main Unit Key

Afr_War_Elephants

Land Unit Key

Afr_War_Elephants

Naval Unit Key

egyptian_transport_small

Soldiers

24

Category

Elephants

Class

Elephant

Custom Battle Cost

980

Recruitment Cost

980

Upkeep Cost

130

Missile Damage

28

├ Missile Weapon

rome_javelin_elephant

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

15

Shots Per Minute

8

Ammunition

10

Melee Attack

63

Weapon Damage

68

├ Melee Weapon

tusks

├ Melee Damage Base

34

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

47

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

0

Health

725

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

├ Bonus Hit Points

15

├ Mount

african_tower_elephant

├ Mount Entity

elephant

└ Mount Health

650

Base Morale

65

Abilities

African War Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
African War Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale
Requires Buildings
African War Elephants Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3