African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-6BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.
Unit Name African War Elephants |
Main Unit Key Afr_War_Elephants |
Land Unit Key Afr_War_Elephants |
Naval Unit Key egyptian_transport_small |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 130 |
28 |
├ Missile Weapon rome_javelin_elephant |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 15 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 63 |
68 |
├ Melee Weapon tusks |
├ Melee Damage Base 34 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 46 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
47 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 0 |
725 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 15 |
├ Mount african_tower_elephant |
├ Mount Entity elephant |
└ Mount Health 650 |
Base Morale 65 |
Abilities
African War Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |