

Steadfast Swordsmen
Reliable swords of humble backgrounds; raised as loyal servants to the cause of the nation.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
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Unit Name Steadfast Swordsmen |
Main Unit Key Eas_Steadfast_Swordsmen |
Land Unit Key Eas_Steadfast_Swordsmen |
Naval Unit Key persian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 730 |
Recruitment Cost 730 |
Upkeep Cost 85 |
Melee Attack 35 |
Weapon Damage 36 |
├ Melee Weapon rome_eastern_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 32 |
Melee Defence 78 |
├ Base Defence 41 |
├ Shield oval |
└ Shield Defence 37 |
Armour 90 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 33 |
Health 70 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Steadfast Swordsmen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Requires Buildings | |
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Infantry Quarters
(east_military_infantry_3) Level 2 |
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Royal Barracks
(east_military_infantry_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |