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Eastern Scorpion (Fixed) Armenia (Imperator Augustus)Armenia (Imperator Augustus) Fixed Artillery

Eastern Scorpion (Fixed)

A man pierced through is unlikely to dispute a battle's outcome.

The scorpion is a smaller form of the ballista, operating on the same principles of a torsion-powered bow. It was operated by one man, and was incredibly accurate at short ranges. It could be used as a sniper's weapon, but was often deployed for indirect battery fire where the high rate of fire could unleash a withering hail of bolts to completely pepper an area. Scorpions were popular with the Romans, where they were used to support the Legions. Batteries had sixty scorpions, each of which was capable of firing three or four shots per minute. Like its larger counterpart, the ballista, the Greeks originally developed the scorpion, but its deadly nature led to rapid adoption by many nations. In most designs, power came from two wooden levers inserted into twisted skeins of animal sinew which, when the arms was pulled back, provided incredible power.

Eastern Scorpion (Fixed)

Unit Name

Eastern Scorpion (Fixed)

Main Unit Key

Eas_Scorpion

Land Unit Key

Eas_Scorpion

Naval Unit Key

persian_transport_small

Soldiers

40

Category

Siege Engine

Class

Fixed Artillery

Custom Battle Cost

490

Recruitment Cost

490

Upkeep Cost

85

Missile Damage

120

├ Engine

scorpio

├ Missile Weapon

rome_scorpio

├ Projectile

bolt

├ Missile Damage

50

├ Missile Ap Damage

70

└ Base Reload Time

10

Accuracy

5

Range

350

Reload

4

Shots Per Minute

6

Ammunition

20

Melee Attack

9

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

5

Melee Defence

8

├ Base Defence

8

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

5

Base Morale

35

Abilities

Eastern Scorpion (Fixed)
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Scorpion (Fixed)
  • High damage
  • Mobile
  • Very accurate
  • Short range
  • Average rate of fire