

Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
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Unit Name Eastern Javelinmen |
Main Unit Key Eas_Javelinmen |
Land Unit Key Eas_Javelinmen |
Naval Unit Key persian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 85 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 18 |
├ Missile Ap Damage 14 |
└ Base Reload Time 8 |
Accuracy 5 |
Range 70 |
Reload 13 |
Shots Per Minute 9 |
Ammunition 18 |
Melee Attack 7 |
Weapon Damage 23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 3 |
Melee Defence 31 |
├ Base Defence 5 |
├ Shield pelta |
└ Shield Defence 26 |
Armour 52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
Health 50 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 20 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |