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HomeHome / Radious Total War Mod / Antony's Rome (Imperator Augustus) / Units / Missile Quinquereme - Auxiliary Peltasts
Missile Quinquereme - Auxiliary Peltasts Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Missile Ship

Missile Quinquereme - Auxiliary Peltasts

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Auxiliary Peltasts)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.

Missile Quinquereme - Auxiliary Peltasts

Unit Name

Missile Quinquereme - Auxiliary Peltasts

Main Unit Key

Aux_Gre_Peltasts_Five

Land Unit Key

Aux_Gre_Peltasts

Naval Unit Key

roman_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

930

Recruitment Cost

930

Upkeep Cost

115

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

18

Shots Per Minute

8

Ammunition

18

Ship Health

1020

└ Ship

roman_five

Ship Speed

5

Melee Attack

20

Weapon Damage

38

├ Melee Weapon

rome_kopis

├ Melee Damage Base

32

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

6

Charge Bonus

8

Melee Defence

61

├ Base Defence

22

├ Shield

peltast_thureos

└ Shield Defence

39

Armour

82

├ Armour

spolas

├ Armour Defence

52

└ Shield Armour

30

Health

60

├ Man Entity

rome_infantry_light

├ Man Health

50

└ Bonus Hit Points

10

Base Morale

30

Abilities

Missile Quinquereme
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Auxiliary Peltasts
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Missile Quinquereme
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Good missile combat
Auxiliary Peltasts
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Hellenic
Requires Buildings
Missile Quinquereme - Auxiliary Peltasts Lv. 0 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3