Arjos
(Celtic Nobles)These Arjos have the best equipment available, including impressive helmets, highly decorated in order to be seen in the melee like a standard. They are numerous, and choose to fight on foot rather than from the safety of a horse. This attitude is less motivated by the quest of personal glory, than an immediate choice to be in the heart of their troops to motivate them.
The fierce and proud Galatians dominated central Anatolia and eastern Phrygia. Having splintered from the migrating Celts following Brennus’ invasions of Macedon and Greece in 279BC, three tribes, the Tectosages, Tolistobogii and Trocmi, moved through Thrace and crossed the Bosporus into Asia Minor. They came as allies of Nicomedes of Bithynia and secured a victory for him in a dynastic struggle against his brother. After a brief and inconclusive war between Nicomedes and the Seleucid king, Antiochus, the Galatians settled down to stay. Their territory was split between the three tribes, each maintaining its own capital, but with a council at Drynemeton, a sacred grove of oaks near the Tectosages’ capital at Ancyra. Ruled by a military aristocracy, the Galatians left the indigenous Cappadocian people in control of their own towns and lands in return for tithes. Galatian mercenaries were highly prized and respected by Greek, Roman and Seleucid commanders. In fact, the personal bodyguard of the Ptolemies of Egypt consisted of Celtic mercenaries, and it is highly likely that these men came from Galatia.
Unit Name Arjos |
Main Unit Key cel_tyl_noble_inf |
Land Unit Key cel_tyl_noble_inf |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1196 |
Recruitment Cost 1196 |
Upkeep Cost 239 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 35 |
9 |
├ Melee Weapon spear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
84 |
├ Base Defence 32 |
├ Shield shield5 |
└ Shield Defence 52 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Arjos- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 1 |
Warlord's Hold
(rom_BARBARIAN_commons_administration_3) Level 2
Great Hall
(rom_BARBARIAN_commons_administration_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |