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Muqrabin Mamlakatin SabaMamlakatin Saba Melee Infantry

Muqrabin

(Arabian Shortswordmen)

These hardy men from the desert rush into battle with what they can afford - a sword, helmet, and buckler - and cut down enemy skirmishers or spear-armed infantry. Relying on their speed and buckler to ward off enemy missiles, they are very vulnerable to arrows, and do not stand much of a chance against a cavalry charge, but can effectively deal with infantry of similar quality.

Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.

Muqrabin

Unit Name

Muqrabin

Main Unit Key

Ara_shortsword_warriors

Land Unit Key

Ara_shortsword_warriors

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

811

Recruitment Cost

811

Upkeep Cost

162

Melee Attack

34

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

56

├ Base Defence

19

├ Shield

shield3

└ Shield Defence

37

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Muqrabin
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Muqrabin
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Muqrabin Lv. 0 Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Muqrabin Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3