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HomeHome / Divide et Impera / Mamlakatin Saba / Units / Hazin Shab
Hazin Shab Mamlakatin SabaMamlakatin Saba Missile Infantry

Hazin Shab

(Sabaean Archers)

The bow is a cheap yet effective weapon useful for both hunting and war. These men do not have the money to buy expensive equipment, as most of them are farmers from one of many small villages. They may not look like much, but they are valuable when used well on the battlefield.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Hazin Shab

Unit Name

Hazin Shab

Main Unit Key

Ara_sabean_archers

Land Unit Key

Ara_sabean_archers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

455

Recruitment Cost

455

Upkeep Cost

91

Missile Damage

10

├ Missile Weapon

bow3

├ Projectile

bow3

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

12

Accuracy

5

Range

175

Reload

13

Shots Per Minute

6

Ammunition

15

Melee Attack

18

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

29

├ Base Defence

13

├ Shield

none

└ Shield Defence

16

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Hazin Shab
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hazin Shab
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Hazin Shab Lv. 0 Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Level 0
Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Hazin Shab Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3