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Farasin Mamlakatin SabaMamlakatin Saba Missile Cavalry

Farasin

(Arabian Light Cavalry)

The tribes that provide these cavalry forces are generally nomadic, and as such they spend more time mounted than on foot, even if the mount is often a camel rather than a horse. In battle these men are a highly skilled light cavalry contingent, exceedingly useful for skirmishing, pursuit, and harassment.

The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Farasin

Unit Name

Farasin

Main Unit Key

Ara_Cav

Land Unit Key

Ara_Cav

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

893

Recruitment Cost

893

Upkeep Cost

179

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

0

Shots Per Minute

7

Ammunition

5

Melee Attack

30

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

35

├ Base Defence

14

├ Shield

cshield1

└ Shield Defence

21

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_numidian_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

0

Base Morale

45

Abilities

Farasin
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Farasin
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Farasin Lv. 0 Animal Breeder
Animal Breeder
(rom_EASTERN_stables_1)
Level 0
Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Farasin Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3