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Funditores Italici Latin RebelsLatin Rebels Missile Infantry

Funditores Italici

(Italian Slingers)

Even in the hands of levies, slings are dangerous weapons.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.

Funditores Italici

Unit Name

Funditores Italici

Main Unit Key

Ita_Levy_Slingers

Land Unit Key

Ita_Levy_Slingers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

447

Recruitment Cost

447

Upkeep Cost

89

Missile Damage

5

├ Missile Weapon

sling1

├ Projectile

sling1

├ Missile Damage

4

├ Missile Ap Damage

1

└ Base Reload Time

14

Accuracy

5

Range

165

Reload

13

Shots Per Minute

5

Ammunition

20

Melee Attack

18

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

37

├ Base Defence

6

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Funditores Italici
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Funditores Italici
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Funditores Italici Lv. 0 Field of Mars
Field of Mars
(rom_ROMAN_military_main_1)
Level 0
Roman Barracks
Roman Barracks
(rom_ROMAN_military_main_heavy_2)
Level 1
Elite Roman Barracks
Elite Roman Barracks
(rom_ROMAN_military_main_heavy_3)
Level 2
Funditores Italici Lv. 1 Provincial Barracks
Provincial Barracks
(rom_ROMAN_military_main_heavy_4)
Level 3