Khuveshavagan
(Persian Cavalry)A good cavalry charge can break the most ardent of enemies.
The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Khuveshavagan |
Main Unit Key AOR_23_Persian_Cavalry |
Land Unit Key AOR_23_Persian_Cavalry |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1940 |
Recruitment Cost 1940 |
Upkeep Cost 388 |
Melee Attack 32 |
9 |
├ Melee Weapon lance2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 35 |
33 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 16 |
20 |
├ Armour carm10 |
├ Armour Defence 20 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_hellenic_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 0 |
Base Morale 45 |
Abilities
Khuveshavagan- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Average morale
Recuitment Requirement | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 6 | ||||||||||||||||||||||||||
Unit Resouces | DEI_Eastern | ||||||||||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||||||||||||||||
Lv. 0 |
Roman Municipium
(rom_ROMAN_city_major_3) Level 2
Roman Urbs
(rom_ROMAN_city_major_4) Level 3
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3) Level 2
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4) Level 3
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3) Level 2
Roman Economic Center
(rom_ROMAN_city_major_trade_4) Level 3
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4) Level 3
Roman Small Town
(rom_ROMAN_city_minor_fish_3) Level 2
Roman Town
(rom_ROMAN_city_minor_fish_4) Level 3
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3) Level 2
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4) Level 3
Roman Small Town
(rom_ROMAN_city_minor_gold_3) Level 2
Roman Town
(rom_ROMAN_city_minor_gold_4) Level 3
Roman Small Town
(rom_ROMAN_city_minor_grain_3) Level 2
Roman Town
(rom_ROMAN_city_minor_grain_4) Level 3
Roman Small Town (Leather)
(rom_ROMAN_city_minor_hides_3) Level 2
Roman Town (Leather)
(rom_ROMAN_city_minor_hides_4) Level 3
Roman Small Town (Warhorse)
(rom_ROMAN_city_minor_horse_3) Level 2
Roman Town (Warhorse)
(rom_ROMAN_city_minor_horse_4) Level 3
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3) Level 2
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4) Level 3
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3) Level 2
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4) Level 3
Roman Small Town (Silk)
(rom_ROMAN_city_minor_silk_3) Level 2
Roman Town (Silk)
(rom_ROMAN_city_minor_silk_4) Level 3
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3) Level 2
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3) Level 2
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4) Level 3
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4) Level 3
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3) Level 2
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4) Level 3
Fortified Timber Camp
(rom_ROMAN_city_minor_timber_fort_4) Level 3
Timber Trade Camp
(rom_ROMAN_city_minor_timber_trade_4) Level 3
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3) Level 2
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3) Level 2
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4) Level 3
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4) Level 3
Civil Town
(rome_town_civil_3) Level 2
Civil Colonia
(rome_town_civil_4) Level 3
Farming Town
(rome_town_farm_3) Level 2
Farming Colonia
(rome_town_farm_4) Level 3
Market Town
(rome_town_trade_3) Level 2
Market Colonia
(rome_town_trade_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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