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Qeshatin haGamla Arabian RebelsArabian Rebels Missile Cavalry

Qeshatin haGamla

(Arabian Camel Archers)

Wearing long robes or tunics of skin down to the knees, sometimes with decorated edges, these camel riders are equipped as archers, but they also carry longswords. They do not use reins or bridles; in fact, they drive the camels in the same manner as the Numidians drive their horses: with a stick and a rope wrapped around their necks. In addition, due to the repulsive smell, horses detest camels and try to avoid them in battle.

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.

Qeshatin haGamla

Unit Name

Qeshatin haGamla

Main Unit Key

Ara_Camel_Archers

Land Unit Key

Ara_Camel_Archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

874

Recruitment Cost

874

Upkeep Cost

175

Missile Damage

10

├ Missile Weapon

cbow2

├ Projectile

cbow2

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

15

Accuracy

5

Range

150

Reload

13

Shots Per Minute

5

Ammunition

15

Melee Attack

30

Weapon Damage

11

├ Melee Weapon

bsword3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

29

├ Base Defence

13

├ Shield

none

└ Shield Defence

16

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

30

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_camel_arabian_sword_shield_l

├ Mount Entity

rome_camel

└ Mount Health

10

Base Morale

35

Abilities

Qeshatin haGamla
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Qeshatin haGamla
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Qeshatin haGamla Lv. 0 Exotic Animal Studs
Exotic Animal Studs
(rom_EASTERN_stables_exotic_2)
Level 1
Animal Trader
Animal Trader
(rom_EASTERN_stables_exotic_3)
Level 2