![Local Armed Townsfolk](https://www.honga.net/totalwar/rome2/gen_images/unit_icon/dei/common/GAR_Cel_Armed_Townsfolk_Foreign.png)
![Ptolemaioi](https://www.honga.net/totalwar/rome2/images/rome2/flags/egypt/mon_24.png)
Local Armed Townsfolk
Farmers, artisans and tradesmen from the surrounding regions who have been drafted into the local garrison. Whilst these men have a stout desire to defend their homes, they are poorly equipped, lack military experience and can scarcely be regarded as soldiers.These irregular, novice warriors were drawn from among the farmers, hunters and young men of the tribe. They carried Celtic shortswords, which were cutting and hacking blades, unlike the thrusting design of the Roman gladius. The shortsword developed from the earlier Celtic longsword, and was not as expensive to make. With little armour and only a simple shield these irregulars may have been lacking in equipment and skills but they made up for it by their numbers. Some warriors would also carry javelins or heavy, weighted darts to throw in the last moments before charging into melee. This gave them uses as both skirmishers and light infantry.
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Unit Name Local Armed Townsfolk |
Main Unit Key GAR_Cel_Armed_Townsfolk_Foreign |
Land Unit Key GAR_Cel_Armed_Townsfolk_Foreign |
Naval Unit Key barbarian_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 200 |
Recruitment Cost 250 |
Upkeep Cost 100 |
Melee Attack 14 |
Weapon Damage 7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 41 |
├ Base Defence 10 |
├ Shield shield2 |
└ Shield Defence 31 |
Armour 1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
Health 20 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 25 |
Abilities
Local Armed Townsfolk- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus | |
Macedonian Wars |