

Illyrioi Hippeis
(Illyrian Light Cavalry)These cavalry are a useful force if they can come to grips with their enemies.
Taranto, in Magna Graecia, has a rich history. Founded in 706BC as Taras, it began as the home of the Partheniae, Spartans exiled due to their impure bloodlines. Fortunately, the colony was able to breed superb warhorses, and so its warriors duly grew in reputation. Tarantine cavalry could be combined well with a slow-moving phalanx, providing a rapid and flexible defensive screen for the hoplites’ exposed flanks. Their suitability for such a role, in addition to a growing need for mercenaries in the armies of the Hellenistic world, saw that the Tarantines were much sought after. By the 3rd century BC there was some evidence to suggest that they no longer came exclusively from Taranto itself, the word 'Tarantine' referring more to the unit’s tactics and weaponry rather than its geographic origins.
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Unit Name Illyrioi Hippeis |
Main Unit Key AOR_37_Illyrian_Light_Cavalry |
Land Unit Key AOR_37_Illyrian_Light_Cavalry |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 959 |
Recruitment Cost 959 |
Upkeep Cost 192 |
Missile Damage 14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 85 |
Reload 23 |
Shots Per Minute 9 |
Ammunition 5 |
Melee Attack 27 |
Weapon Damage 10 |
├ Melee Weapon gsword1 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
Melee Defence 39 |
├ Base Defence 18 |
├ Shield cshield1 |
└ Shield Defence 21 |
Armour 4 |
├ Armour carm1 |
├ Armour Defence 4 |
└ Shield Armour 0 |
Health 20 |
├ Man Entity medium_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Illyrioi Hippeis- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Recuitment Requirement | ||||||||||
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Maximum Number | 8 | |||||||||
Unit Resouces | DEI_Illyria | |||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||
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Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2 ![]()
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3 ![]()
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2 ![]()
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3 ![]()
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2 ![]()
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3 ![]()
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4) Level 3 ![]()
Hellenistic Komai (Marble)
(rom_HELLENIC_city_minor_marble_3) Level 2 ![]()
Hellenistic Town (Marble)
(rom_HELLENIC_city_minor_marble_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |












































































































































































