Dill'e Mre'ke
(Ethiopian Lancers)These cavalrymen are often recruited from the higher classes of Ethiopian society, the families of the nobles and priests. They are equipped with lances and swords, in addition to helmets and shields. In battle they can be expected to fight bravely.
Native troops supported the Greek phalanxes of Ptolemaic Egypt. Brave and proud warriors, Egyptians fulfilled several roles, but were most commonly used as peltasts, skirmishers on the flanks of the phalanxes, or as non-phalanx infantry in difficult terrain. Although the Ptolemies adopted all the trappings of the Pharaohs and their religious infrastructure, there was still much unrest among the native population long after the succession. This was due mainly to the way the Greek overlords used the traditions of the Pharaohs to fill their coffers at the expensive of ordinary people. The core of Ptolemaic armies was always Greek until the Battle of Raphia in 217BC, when they faced such a large Seleucid force and Ptolemy IV was forced to muster some 30,000 native Egyptians for the first time. Need overcame the suspicion of the disenchanted natives; the performance of the Egyptians in battle eventually led to a greater proportion of native troops in the Egyptian army and, in time, more diverse roles for those men as they gained the trust of their Greek commanders.
Unit Name Dill'e Mre'ke |
Main Unit Key afr_mer_medium_cav |
Land Unit Key afr_mer_medium_cav |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1682 |
Recruitment Cost 1682 |
Upkeep Cost 336 |
Melee Attack 36 |
11 |
├ Melee Weapon sickle4 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 2 |
├ Bonus vs. Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
47 |
├ Base Defence 21 |
├ Shield cshield2 |
└ Shield Defence 26 |
10 |
├ Armour carm4 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_numidian_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 55 |
Abilities
Dill'e Mre'ke- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2) Level 1
Royal Stables
(rom_EASTERN_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(rom_EASTERN_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |