Kardaka Arteshtar
(Persian Hoplites)The Kardaka are armed with the Iranian longsword and a long thrusting spear. These guards also carry the large round Aspis shield. Their armour is usually composed of iron scales.
Very few Persians were professional soldiers and, apart from the earlier elite Achaemenid Immortals and some mercenary hoplites, none were formally trained or drilled. Instead, troops were levied by rich land owners as an obligation during times of war. Levied infantry included slingers, archers and javelin throwers, all wearing little armour but some with shields for protection. As might be expected due to the local terrain, cavalry was an important component in an eastern army, and several types were raised. Lighter cavalry wore iron or bronze scale armour over a tunic; these mounted warriors carried javelins and a sword but had no shield. Horse archers were used to wear down infantry with fast, ruthless attacks. Heavy cavalry included a royal bodyguard. The Parthians, and later the Sassanid Persians, developed all-over horse armour to protect their valued steeds as well as the fearsome cataphract warriors. These were as armoured as any late medieval knight.
Unit Name Kardaka Arteshtar |
Main Unit Key Eas_Atr_Persian_Hoplites |
Land Unit Key Eas_Atr_Persian_Hoplites |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 999 |
Recruitment Cost 999 |
Upkeep Cost 200 |
Melee Attack 27 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
66 |
├ Base Defence 19 |
├ Shield hshield2 |
└ Shield Defence 47 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Kardaka Arteshtar- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Tents
(rom_EASTERN_levy_light_2) Level 1
Infantry Quarters
(rom_EASTERN_levy_light_3) Level 2 |
Lv. 1 |
Hamspah Barracks
(rom_EASTERN_levy_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |