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HomeHome / Divide et Impera / Masaesyli / Units / Dorkim Afrikanim
Dorkim Afrikanim MasaesyliMasaesyli Spear Infantry

Dorkim Afrikanim

(African Marines)

Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesylis had a tradition of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agenda, and only emerged as a single state after the Battle of Zama in 202BC. The fall of Carthage allowed the Numidians to expand their lands, and this led to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were 'Numidian legions', a term normally used in Roman writings for Roman troops, when passing comment on Julius Caesar’s speech about Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Dorkim Afrikanim

Unit Name

Dorkim Afrikanim

Main Unit Key

Eas_Marines_Afr

Land Unit Key

Eas_Marines_Afr

Naval Unit Key

pel_transport

Soldiers

140

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

490

Recruitment Cost

490

Upkeep Cost

105

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

6

Melee Attack

21

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

17

Melee Defence

62

├ Base Defence

25

├ Shield

shield3

└ Shield Defence

37

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

24

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

4

Base Morale

60

Abilities

Dorkim Afrikanim
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Dorkim Afrikanim
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Garrison Buildings
Dorkim Afrikanim x 1 Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Dorkim Afrikanim x 2 Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2