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Arioi IceniIceni Chariot

Arioi

(Noble Chariots)

Chariots and horses are the pride of every noble as they are a sign of great prestige. However when the battle truly commences, the commander must be on foot, both to direct his forces and to show himself no less brave than his men. Armed with fine swords and shields and some clad in excellent mail coats, this small band of nobles and aristocrats must pay for their privileged positions with their blood.

A war chariot was constructed mainly of wicker with iron-rimmed wheels and was drawn by a pair of horses. The main body was suspended from the axle by a rope, giving a rudimentary suspension and allowing it to travel quickly over uneven terrain. Each chariot carried two men, a driver and a warrior. The driver delivered the fighter into the action and then came back to make a pick-up; the warrior threw javelins and then leapt off to fight in close combat. Julius Caesar provides the most famous description of chariot warfare as he faced British chariots during his invasion of Britain in 55BC: “…they display in battle the speed of horse, the firmness of infantry; and by daily practice and exercise attain to such expertness that they are accustomed, even on a declining and steep place, to check their horses at full speed, and manage to turn them in an instant and run along the pole, stand on the yoke, and thence betake themselves with the greatest celerity to their chariots again”.

Arioi

Unit Name

Arioi

Main Unit Key

Bri_Arioi

Land Unit Key

Bri_Arioi

Naval Unit Key

barbarian_transport_small

Soldiers

30

Category

Cavalry

Class

Chariot

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

360

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

15

Range

75

Reload

25

Shots Per Minute

8

Ammunition

15

Melee Attack

33

Weapon Damage

11

├ Melee Weapon

bsword4

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

31

Melee Defence

50

├ Base Defence

19

├ Shield

cshield3

└ Shield Defence

31

Armour

18

├ Armour

carm9

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

heavy_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_chariot_horse

├ Mount Entity

rome_horse_medium

└ Mount Health

0

Base Morale

65

Abilities

Arioi
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Arioi
  • Fast moving
  • Javelins thrown when moving
  • Good charge
  • Weak in prolonged melee
  • Good morale
Requires Buildings
Arioi Lv. 0 Meeting Ground
Meeting Ground
(rom_BARBARIAN_artisans_major_bronze_2)
Level 1
Proving Grounds
Proving Grounds
(rom_BARBARIAN_artisans_major_bronze_3)
Level 2
Arioi Lv. 1 Hall of Champions
Hall of Champions
(rom_BARBARIAN_artisans_major_bronze_4)
Level 3