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Mezenai GetaeGetae Missile Cavalry

Mezenai

(Dacian Horse Skirmishers)

These horsemen form the mounted counterparts of the Komatai war bands. They ride into battle in studded leather armour and trousers, and carry javelins and short swords. Their nimble horses allow for very good performance in any type of terrain; they are often used to screen flanks and pursue broken enemy formations.

The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Mezenai

Unit Name

Mezenai

Main Unit Key

Dac_Light_Cavalry

Land Unit Key

Dac_Light_Cavalry

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1211

Recruitment Cost

1211

Upkeep Cost

242

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

0

Shots Per Minute

7

Ammunition

5

Melee Attack

27

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

39

├ Base Defence

13

├ Shield

cshield2

└ Shield Defence

26

Armour

8

├ Armour

carm3

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_sword_l

├ Mount Entity

rome_horse_light_missile

└ Mount Health

0

Base Morale

45

Abilities

Mezenai
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mezenai
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Mezenai Lv. 0 Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_minor_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_minor_stables_3)
Level 2
Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2
Mezenai Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3