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Markakoi Skamno IweriuIweriu Missile Cavalry

Markakoi Skamno

(Irish Light Cavalry)

Irish horsemen are usually equipped with javelins or two gaiso spears, one for launching and another for charging, but also a longsword for close fight. Body armour is rare, but helmets are common. They are good, fast scouts, and perhaps also use so-called "Germanic" tactics, which involve light infantrymen and light cavalry attacking together.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Markakoi Skamno

Unit Name

Markakoi Skamno

Main Unit Key

bri_irish_light_cav

Land Unit Key

bri_irish_light_cav

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1045

Recruitment Cost

1045

Upkeep Cost

209

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

10

Range

85

Reload

0

Shots Per Minute

7

Ammunition

5

Melee Attack

25

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

42

├ Base Defence

16

├ Shield

cshield2

└ Shield Defence

26

Armour

6

├ Armour

carm2

├ Armour Defence

6

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

50

Abilities

Markakoi Skamno
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Markakoi Skamno
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Requires Buildings
Markakoi Skamno Lv. 0 Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_minor_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_minor_stables_3)
Level 2
Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2
Markakoi Skamno Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3
Faction Availability
Grand Campaign

Imperator Augustus