Rkinashgharthamephish Jari
(Colchian Foot Guards)These men are the elite, drawn from the best of those willing to serve in the prestigious royal guard. The short-sleeved iron scale corselet worn by these men provides a high degree of protection. They use a large old-fashioned, circular silver shield with an iron rim, similar to the Greek Aspis shield. Exceptionally well-drilled and trained, these men have the discipline and organisation to do whatever their lord might ask of them, and they are full of courage, unwilling to turn their back on the enemy.
Meaning shield bearer or shield carrier, the Macedonian hypaspist developed out of the foot squires of the Companion cavalry. Rising to prominence under Alexander the Great, these chosen foot soldiers were equipped more like their hoplite predecessors than the new sarissa-armed phalangite infantry of the Macedonian phalanx. Armoured in linothorax, a cuirass of linen reinforced with metal, and a helmet, greaves and the apsis shield, they were more heavily equipped than their phalangite counterparts. Even with the increased weight, the shield bearer’s armament of spears and short kopis swords made them more flexible in battle than the less manoeuvrable phalangite. Because of this they usually guarded the vulnerable flank of such sarissa-armed phalanxes and, as an elite body, held the place of honour on the army’s right flank between the phalangites and the Companion cavalry. Alexander’s hypaspists influenced the adoption of such units by many of his Successors, and their use continued within the Macedonian army for quite some time. Eventually the shield bearer role developed into a rank of lower staff officers spread throughout the army, reporting directly to the king.
Unit Name Rkinashgharthamephish Jari |
Main Unit Key col_guard |
Land Unit Key col_guard |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1191 |
Recruitment Cost 1191 |
Upkeep Cost 238 |
Melee Attack 34 |
9 |
├ Melee Weapon spear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
79 |
├ Base Defence 32 |
├ Shield hshield2 |
└ Shield Defence 47 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Rkinashgharthamephish Jari- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
---|---|
Grand Campaign |