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HomeHome / Divide et Impera / Qarthadastim / Units / Dorkim Qdosim
Dorkim Qdosim QarthadastimQarthadastim Hoplite/Pike Infantry

Dorkim Qdosim

(Holy Infantry / Sacred Band)

The best and bravest of Carthage trained to fight as hoplites.

The Sacred Band were a phalanx of veteran spearmen, raised in Carthage, and trained and armoured in Greek hoplite fashion. They were unique in that they were drawn from the populace of the city itself, rather than being allies, levied subject peoples or mercenaries; these were the groups that normally made up Carthaginian armies. Chosen from the nobility and wealthy citizens, they were well trained and disciplined. Thanks to their social status they could afford the full panoply of hoplite armour: a bronze cuirass, greaves and helm, and a hoplon shield. In the case of the Sacred Band these were predominately white in colour. Armed with hoplite spears, tipped with an iron head and bronze butt-spike for balance, members of the Sacred Band also carried straight swords. Renowned for their valour, even in defeat, the Sacred Band was expected to fight to the last, and did so at the Battle of the Crimissus in 340BC. Their numbers never recovered and in time the pressure of Carthage’s wars with Rome meant that the Sacred Band was superseded by mercenary armies, paid for by Carthage's trading wealth. These armies still had small numbers of Carthaginian citizens and Liby-Phoenicians, but the Sacred Band of old was no more.

Dorkim Qdosim

Unit Name

Dorkim Qdosim

Main Unit Key

Car_Sacred_Band

Land Unit Key

Car_Sacred_Band

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

1209

Recruitment Cost

1209

Upkeep Cost

242

Melee Attack

35

Weapon Damage

9

├ Melee Weapon

spear4

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

19

Melee Defence

84

├ Base Defence

32

├ Shield

shield7

└ Shield Defence

52

Armour

14

├ Armour

arm8

├ Armour Defence

14

└ Shield Armour

0

Health

20

├ Man Entity

hoplite_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Dorkim Qdosim
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Dorkim Qdosim
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Dorkim Qdosim Lv. 1 Royal Barracks
Royal Barracks
(rom_HELLENIC_military_main_heavy_4)
Level 3