Armenian Cavalry
Horsemen who have offered the service of their steeds to the local garrison commander in the unthinkable event that their homes should come under threat.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Armenian Cavalry |
Main Unit Key GAR_Arm_Local_Cavalry |
Land Unit Key GAR_Arm_Local_Cavalry |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 884 |
Recruitment Cost 1105 |
Upkeep Cost 100 |
11 |
├ Missile Weapon prec1 |
├ Projectile prec1 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 18 |
9 |
├ Melee Weapon cspear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 1 |
├ Bonus vs. Elephants 1 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
35 |
├ Base Defence 14 |
├ Shield cshield1 |
└ Shield Defence 21 |
12 |
├ Armour carm6 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light_spr |
└ Mount Health 0 |
Base Morale 45 |
Abilities
Armenian Cavalry- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |