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Armenikoi Epilektoi Toxotai HayasdanHayasdan Missile Infantry

Armenikoi Epilektoi Toxotai

(Armenian Heavy Archers)

Archers are ideal for harassing the enemy from afar, and goading them into foolish action.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Armenikoi Epilektoi Toxotai

Unit Name

Armenikoi Epilektoi Toxotai

Main Unit Key

Arm_Heavy_Archers

Land Unit Key

Arm_Heavy_Archers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1225

Recruitment Cost

1225

Upkeep Cost

245

Missile Damage

10

├ Missile Weapon

bow3

├ Projectile

bow3

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

12

Accuracy

10

Range

175

Reload

18

Shots Per Minute

6

Ammunition

15

Melee Attack

27

Weapon Damage

10

├ Melee Weapon

gsword2

├ Weapon Damage

10

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

44

├ Base Defence

18

├ Shield

shield1

└ Shield Defence

26

Armour

14

├ Armour

arm8

├ Armour Defence

14

└ Shield Armour

0

Health

20

├ Man Entity

light_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

45

Abilities

Armenikoi Epilektoi Toxotai
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Armenikoi Epilektoi Toxotai
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Armenikoi Epilektoi Toxotai Lv. 0 Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Armenikoi Epilektoi Toxotai Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus