Surby Numidim
(Numidian Swordsmen)Numidian infantry may not be as reliable as the heavy infantry of other countries, but they will suffice. These men have some experience in combat, and have been equipped and trained with armaments including large leather Thureos shields, swords and throwing spears. They wear tall conical helms characteristic of Numidia and simple loose tunics which are common across Northwest Africa at this time.
Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.
Unit Name Surby Numidim |
Main Unit Key Num_Melee_Infantry |
Land Unit Key Num_Melee_Infantry |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 596 |
Recruitment Cost 596 |
Upkeep Cost 119 |
11 |
├ Missile Weapon prec1 |
├ Projectile prec1 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 34 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
71 |
├ Base Defence 19 |
├ Shield shield5 |
└ Shield Defence 52 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Surby Numidim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Levy Camp
(rom_EASTERN_levy_1) Level 0
Infantry Quarters
(rom_EASTERN_levy_light_3) Level 2 |
Lv. 1 |
Hamspah Barracks
(rom_EASTERN_levy_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |