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HomeHome / Divide et Impera / Masaesyli (Hannibal at the Gates) / Units / Parasim Maurim
Parasim Maurim Masaesyli (Hannibal at the Gates)Masaesyli (Hannibal at the Gates) Missile Cavalry

Parasim Maurim

(Maure Cavalry)

Maure Cavalry are fast moving, skirmishing troops typically used by the Carthaginians and Berber chieftains. They are armed with javelins and a sword of North African origin, similar to the Tabouka used by the Tuareg people. The Maures are protected by a small leather shield and by a cloak made of animal fur that they use like it was a breastplate.

Numidian tribesmen were raised with horses from an early age, riding bareback without a bridle and controlling their horses by tapping the beasts between the ears with a stick. Numidian cavalry were supremely agile, skirmishing with assured expertise before swinging around to escape as rapidly as they had arrived. Wearing only a thin tunic, they carried javelins and small wicker shields. At Cannae, the highpoint of Carthaginian military success, Hannibal’s right wing consisted of 3,500 Numidian cavalrymen. The Numidians attacked the Romans' allied cavalry and chased them from the field before returning to smash into the rear of the Roman lines. Considered the elite of the Carthaginian army during the Second Punic War, the Numidians' defection before the Battle of Zama arguably led to Scipio’s victory over Hannibal in the final stages of the conflict.

Parasim Maurim

Unit Name

Parasim Maurim

Main Unit Key

Afr_Maure_Cav

Land Unit Key

Afr_Maure_Cav

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1102

Recruitment Cost

1102

Upkeep Cost

220

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

20

Range

90

Reload

28

Shots Per Minute

9

Ammunition

7

Melee Attack

33

Weapon Damage

11

├ Melee Weapon

bsword3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

45

├ Base Defence

19

├ Shield

cshield2

└ Shield Defence

26

Armour

4

├ Armour

carm1

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_numidian_noble_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

0

Base Morale

60

Abilities

Parasim Maurim
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Parasim Maurim
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Parasim Maurim Lv. 0 Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Parasim Maurim Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3