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HomeHome / Divide et Impera / Qarthadastim (Hannibal at the Gates) / Units / Dorkim Lybi-Fynikim Aloophim
Dorkim Lybi-Fynikim Aloophim Qarthadastim (Hannibal at the Gates)Qarthadastim (Hannibal at the Gates) Melee Infantry

Dorkim Lybi-Fynikim Aloophim

(Elite Liby-Phoenician Infantry)

Motivated and well-trained soldiers that carry heavy armour and can hack through most battle lines.

Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.

Dorkim Lybi-Fynikim Aloophim

Unit Name

Dorkim Lybi-Fynikim Aloophim

Main Unit Key

Car_Elite_Infantry

Land Unit Key

Car_Elite_Infantry

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1204

Recruitment Cost

1204

Upkeep Cost

241

Melee Attack

39

Weapon Damage

10

├ Melee Weapon

gsword4

├ Weapon Damage

10

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

90

├ Base Defence

32

├ Shield

shield6

└ Shield Defence

58

Armour

14

├ Armour

arm8

├ Armour Defence

14

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Dorkim Lybi-Fynikim Aloophim
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Dorkim Lybi-Fynikim Aloophim
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale