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Gaeroas Liguriae Safineis (Samnite Wars)Safineis (Samnite Wars) Missile Infantry

Gaeroas Liguriae

(Ligurian Skirmishers)

The chance to win glory and position makes these men fierce opponents.

As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Gaeroas Liguriae

Unit Name

Gaeroas Liguriae

Main Unit Key

AOR_8_Ligurian_Skirmishers

Land Unit Key

AOR_8_Ligurian_Skirmishers

Naval Unit Key

barbarian_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

412

Recruitment Cost

412

Upkeep Cost

82

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

13

Shots Per Minute

8

Ammunition

5

Melee Attack

18

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

50

├ Base Defence

13

├ Shield

shield3

└ Shield Defence

37

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

25

Abilities

Gaeroas Liguriae
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Gaeroas Liguriae
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Italy_North
Requires Buildings
Gaeroas Liguriae Lv. 0 Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Hamlet (Copper)
Hamlet (Copper)
(rom_ROMAN_city_minor_copper_1)
Level 0
Village (Copper)
Village (Copper)
(rom_ROMAN_city_minor_copper_2)
Level 1
Trade Hub (Copper)
Trade Hub (Copper)
(rom_ROMAN_city_minor_copper_3)
Level 2
Roman Hamlet (Glassware)
Roman Hamlet (Glassware)
(rom_ROMAN_city_minor_glass_1)
Level 0
Roman Village (Glassware)
Roman Village (Glassware)
(rom_ROMAN_city_minor_glass_2)
Level 1
Roman Small Town (Glassware)
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3)
Level 2
Roman Town (Glassware)
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4)
Level 3
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet (Timber)
Roman Hamlet (Timber)
(rom_ROMAN_city_minor_timber_1)
Level 0
Roman Village (Timber)
Roman Village (Timber)
(rom_ROMAN_city_minor_timber_2)
Level 1
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Roman Hamlet (Wine)
Roman Hamlet (Wine)
(rom_ROMAN_city_minor_wine_1)
Level 0
Roman Village (Wine)
Roman Village (Wine)
(rom_ROMAN_city_minor_wine_2)
Level 1
Roman Small Town (Wine)
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3)
Level 2
Roman Town (Wine)
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4)
Level 3
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus