menu
HomeHome / Divide et Impera / Roma (Samnite Wars) / Units / Cohors Sagittariorum Canathenorum (Reformed)
Cohors Sagittariorum Canathenorum (Reformed) Roma (Samnite Wars)Roma (Samnite Wars) Missile Infantry

Cohors Sagittariorum Canathenorum (Reformed)

(Canathene Auxiliary Archers)

These archers are recruited from the Decapolis, or Ten Cities," which enjoy some independence and trade with Rome in return for supplying men for the Auxilia."

Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Cohors Sagittariorum Canathenorum (Reformed)

Unit Name

Cohors Sagittariorum Canathenorum (Reformed)

Main Unit Key

Aux_Archer_Canatha

Land Unit Key

Aux_Archer_Canatha

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1148

Recruitment Cost

1148

Upkeep Cost

230

Missile Damage

10

├ Missile Weapon

bow3

├ Projectile

bow3

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

12

Accuracy

15

Range

175

Reload

27

Shots Per Minute

7

Ammunition

15

Melee Attack

15

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

26

├ Base Defence

10

├ Shield

none

└ Shield Defence

16

Armour

14

├ Armour

arm8

├ Armour Defence

14

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Cohors Sagittariorum Canathenorum (Reformed)
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Sagittariorum Canathenorum (Reformed)
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Maximum Number 2
Unit Resouces DEI_Syria
Requires Buildings
Cohors Sagittariorum Canathenorum (Reformed) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Cohors Sagittariorum Canathenorum (Reformed) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3