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Liguriae Epos Roma (Samnite Wars)Roma (Samnite Wars) Melee Cavalry

Liguriae Epos

(Ligurian Cavalry)

Liguriae Epos constitute the bulk of Ligurian cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Liguriae Epos

Unit Name

Liguriae Epos

Main Unit Key

AOR_8_Ligurian_Cavalry

Land Unit Key

AOR_8_Ligurian_Cavalry

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1227

Recruitment Cost

1227

Upkeep Cost

245

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

26

Weapon Damage

9

├ Melee Weapon

cspear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

1

├ Bonus vs. Elephants

1

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

40

├ Base Defence

14

├ Shield

cshield2

└ Shield Defence

26

Armour

4

├ Armour

carm1

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

40

Abilities

Liguriae Epos
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Liguriae Epos
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Italy_North
Requires Buildings
Liguriae Epos Lv. 0 Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Trade Hub (Copper)
Trade Hub (Copper)
(rom_ROMAN_city_minor_copper_3)
Level 2
Roman Small Town (Glassware)
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3)
Level 2
Roman Town (Glassware)
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4)
Level 3
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus