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Jagon Hund Roma (Samnite Wars)Roma (Samnite Wars) Special

Jagon Hund

(Germanic Hunting Dogs)

Ferocious animals, trained to rip out men's throats to break any resistance.

Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. Taught to attack on command, they were starved a little to ensure aggression before being unleashed upon enemy formations as a savage wave. Faced with a pack of foaming, hungry dogs many men naturally broke or faltered, opening gaps in a battle line that could then be exploited by melee troops.

Jagon Hund

Unit Name

Jagon Hund

Main Unit Key

AOR_5_Germanic_Hunting_Dogs

Land Unit Key

AOR_5_Germanic_Hunting_Dogs

Naval Unit Key

barbarian_transport_small

Soldiers

80

Category

Melee Infantry

Class

Special

Custom Battle Cost

640

Recruitment Cost

640

Upkeep Cost

160

Melee Attack

18

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

26

├ Base Defence

10

├ Shield

none

└ Shield Defence

16

Armour

8

├ Armour

spc_hide

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Jagon Hund
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

No Attribute

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Jagon Hund
  • Very good attack
  • Strong against lightly armoured units
  • Handlers weak in melee
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_German
Requires Buildings
Jagon Hund Lv. 0 Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Fortified Town (Copper)
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4)
Level 3
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Small Town (Glassware)
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3)
Level 2
Roman Town (Glassware)
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4)
Level 3
Roman Small Town (Leather)
Roman Small Town (Leather)
(rom_ROMAN_city_minor_hides_3)
Level 2
Roman Town (Leather)
Roman Town (Leather)
(rom_ROMAN_city_minor_hides_4)
Level 3
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_ROMAN_city_minor_timber_fort_4)
Level 3
Timber Trade Camp
Timber Trade Camp
(rom_ROMAN_city_minor_timber_trade_4)
Level 3
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus