Agrianoi Pelekophoroi (Romanized)
(Agrianian Axemen)The Agrianians are an Illyrian tribe that has many Thracian influences. Most now live in northern Macedonia, where they are actively recruited.
These Greek soldiers from Karia in western Anatolia were known for their use of deadly one-handed, single-headed axes. Axes had long been used throughout Egyptian and Greek culture, from the slashing, pole-mounted examples of the former to the double-edged labrys, associated with Labraunda and held sacred by the Karian people. Acting as shock troops in Ptolemaic armies, the Karians used their axes to hack their way through armour. Even heavy or chain armour was no defence, as the concussive force of a weighted axe head could still crush bones and organs even if it failed to penetrate. Although effective, fighting in this way was both tiring and clumsy, and the initial benefit from a charge would soon wear off. Lightly armoured, with little more than shields and helmets, Karian axemen were best employed attacking the flanks of more heavily armoured foes.
Unit Name Agrianoi Pelekophoroi (Romanized) |
Main Unit Key AOR_38_Agrianian_Assault_Infantry_RomAux |
Land Unit Key AOR_38_Agrianian_Assault_Infantry_RomAux |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 899 |
Recruitment Cost 899 |
Upkeep Cost 180 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 40 |
11 |
├ Melee Weapon axe3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
71 |
├ Base Defence 19 |
├ Shield shield5 |
└ Shield Defence 52 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Agrianoi Pelekophoroi (Romanized)- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus | |
Macedonian Wars |
Total War: Rome II |
---|
Divide et Impera > |
Factions |
Roma (Samnite Wars) |
Units |
Auxiliary Defense Legion |
Auxiliary Map New!! |
Buildings |
Technologies |
Household |
Skills & Traditions |
Army New!! |
Regions |
Mercenaries |
Mercenaries Map New!! |
Character Traits New!! |
Compare Units New!! |
Support Honga.net or Donations |
Factions
Units
Units in Custom Battle
Buildings
Technologies
Household
Regions
Mercenaries
Total War: Rome II
Factions
Units
Auxiliary Corps
Units in Custom Battle
Buildings
Technologies
Household
Regions
Mercenaries
Total War: Rome II: MODs
Radious Total War Mod
Divide et Impera
Total War: Rome II: ICONs
BullGod's Unit Icons
Normal's Rome II_Units Icons
Factions
Units
Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Napoleon: Total War
Factions
Units
Empire: Total War
Factions
Units
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking
Medieval II: Total War: Kingdoms
Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1