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Erinamesh Ana-Arabim Roma (Samnite Wars)Roma (Samnite Wars) Spear Infantry

Erinamesh Ana-Arabim

(Arabian Levies)

The desert-canny fight only when they must.

Throughout the civilised world, levies formed the backbone of many armies. Called to service from among citizens or subjects, levies followed a long tradition that began, in Greece at least, with hoplite warfare between the city-states. Equipped with spears, these levied phalanxes could present a formidable wall of spear points to other infantry and cavalry. What levies lacked in skill and discipline compared to professional soldiers and mercenaries they made up for in numbers and the advantage their weaponry provided. These troops, especially the citizen-levy of the Greek city-states, were at first expected to provide their own arms and equipment. As time passed the citizen army developed into a more formalised body in which arms and equipment were provided. Often, however, personal loyalty to a general or king replaced any sense of civic duty, although 'civic duty' might be grudging to say the least in men taken from their homes, families and livelihoods, and thrust into battle.

Erinamesh Ana-Arabim

Unit Name

Erinamesh Ana-Arabim

Main Unit Key

AOR_20_Arabian_Levies

Land Unit Key

AOR_20_Arabian_Levies

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

407

Recruitment Cost

407

Upkeep Cost

81

Melee Attack

26

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

56

├ Base Defence

19

├ Shield

shield3

└ Shield Defence

37

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Erinamesh Ana-Arabim
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Erinamesh Ana-Arabim
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Arabia
Requires Buildings
Erinamesh Ana-Arabim Lv. 0 Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Hamlet (Trained Slaves)
Roman Hamlet (Trained Slaves)
(rom_ROMAN_city_minor_slave_1)
Level 0
Roman Village (Trained Slaves)
Roman Village (Trained Slaves)
(rom_ROMAN_city_minor_slave_2)
Level 1
Roman Small Town (Trained Slaves)
Roman Small Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_3)
Level 2
Roman Town (Trained Slaves)
Roman Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



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